-game design mostly fleshed out
-basic 3d engine decided upon, needs to be modified
-networked multiplayer mode decided upon
-interface decided upon
9:44PM Update
-After knocking on 23 doors, Chris located a potato
-3D models (and textures) for potato and tunnels complete
-Networking is now working
-Wii-mote *sort of* works, *most* of the time
-Morgan has been quietly typing for several minutes. He just changed the batteries in his mouse.
10:21PM Update
-The 3d model of the “stolon” is now complete. I also know way too much about how potatoes reproduce.
-2 wii-motes are now working.
-The interface is now designed.
-Morgan may or may not have done something.
2:44AM Update
-Dear god . . the bugs. . . they’re everywhere . . . it’s . .it’s horrible . . . We’re up to our knees in blood and wii-motes. We’ve already lost Jerry to . .to the . . “sleep”. Don’t know how much longer we can keep going.
5:33AM Update
-wxUseOpenGL was written by the devil himself.
-3D Engine sorta mostly works, kinda
-Wii-motes are workin’ great
-Networking still works fine
-Note to selves: To Enable wxGLCanvas support under Windows, edit “include/wx/msw/setup.h”, set “wxUSE_GLCANVAS” to 1, and compile with “USE_OPENGL=1” on the command line.
-2D prototype/”potential final project if our current luck continues” is now fully working!
Download it here: Tuber Takeover 2D!
9:55AM Update
-status is very similar to 5:33AM
-Morgan is currently passed out . . somewhere . .
-Chris is feeling refreshed after 3 hours of sleep, and is building a Wii-compatible IR bar (and updating this Wiki, as usual!)
-Jerry is feelin’ okay, as he slept most of the night
-David is feeling “great”
-The 24-hour mission to find the best light to view a potato in trudges onwa...wait, what was the contest again?!
10:04AM Update
-Morgan’s shiny new MacBook Pro is being reformatted for the 3rd time tonight.
“I was up all night programming this photo-realistic potato simulator, and it just like *poof* crashed on me. And, I mean, it was a good simulator, too! It was my simulator! Gee, thanks Apple”
*Chris’ Dell, which he picked up free out of the trash, looks on smugly*
10:54AM Update
-A shiny new install of Windows XP blue screens upon installing and loading drivers on the Macbook. Due to the USB nature of the Macbook Pro keyboard, a disk check is now commencing that will take the next 10 minutes.
-The networking and a simple GUI appear to be working fairly well. A lot of the camera and control stuff sorta kinda works in theory some of the time. At least, it did once. We swear.
11:00AM Update
-While perusing Slashdot while I should have been working, I came across this: The Wii - Is the magic gone?
Nooooo!!!! We’re too late!! In the 24 hours we spent coding, our technology became obsolete and the paradigm has passed us by. It’s like OS/2 Warp all over again!!!
A tube-shooter game of tuber-based world domination. When it comes to potatoes, there can only be one . . .
This will be a first-person maze style game using OpenGL 1.2 (or better), keyboard input (time permitting, Wii-motes), and TCP/IP .
Screenshots of “Tuber Takeover 2d!”
3 of us working hard! (Check out all of that technology!)
Hands-on research is being done.
Exclusive sneak peak at the application.
3d-rendering of the “stolon.” Gross.
The wii-mote controlling a potato!
Notice the tilt . . . *EARTHQUA....ahem . . . POTATOQUAKE!!!”
Our program comes in two main parts:
1) A 2D version with gameplay and networking as intended, created using “The Games Factory v1.06” by ClickTeam.
-A 30-day free trial can be downloaded at: (32-bit)Use 32-bit download
-A DirectX plugin was also used, that can be downloaded Here
-It should be placed into the “gfactory” directory on the C drive
- An executable version can be downloaded from External Link
- The executable installs a .gam file into the Windows\tt2d\ directory, that can be opened and edited with the free version (a licensed version was used to make it, so we have full rights). This is our “source code”.
2) A 3D technology demo that is available either from within the 2D application, or as a standalone (”tuber.exe”)
-It is coded in C++, and contains an unfortunately un-integrated networking system
-It is necessary to establish a blue-tooth connection with the Wii-mote prior to starting the software
-You need Visual Studio .NET 2005 with wxWidgets 2.8.0 installed in order to compile the program. The path of the wxWidgets should be set in the environmental variable called WXWIN. Also, wxWidget needs to be compiled and built with openGL enabled.