Tube Overflow
Basic Idea: This will be a 2-D tile based game. The user is part of a city planning project in which the user must build a water pipe/tube through terrain. Water is moving up the pipe and the user must race against time so the water does not come out of their pipe. The user must avoid rocks that are coming as the screen progresses to new terrain in building their tube. The game ends when the user fails to build a pipe fast enough to keep the water going through their tube in their tube. High survival times in this game will be stored and there may even be a website for high scores. We’re looking into multiplayer.